

-ARGENT DAWN EU-
ARANMOORE

WELCOME TO ARANMOORE!
The Guild Aranmoore is the legacy of deceased Archmage Edward Aranmoore, the founder of the organization. The purpose for the group of adventurers is to mainly operate out in the world, dwelling into old ruins and the deepest depths of dungeons, uncovering ancient artifacts and secrets. The guild is now carried on by Aranmoore's apprentice Theodore Crowfoyle along with the Crusader Borin Justicebeard.
So... what does the Aranmoore do on their adventures?
Researcher:
The researchers are the brains of Aranmoore. They know their way around the Lore and in the field they know how to get the artifact we're looking for. Is the object protected by a magic ward? Better get out the dispelling book.
Combatant:
The fighting force of Aranmoore. The combatants is our trusted shields and swords. Out in the world not everything is friendly and those with expert knowledge on battle, must defend their allies on the expeditions.
Strategist:
The planners of Aranmoore. Before entering a dungeon preparations must be made: What kind of enemies to expect? How do we navigate through it? The strategists guide the rest of the company to victory.
OUR STORIES





